![]() ![]() Inner Sight is the only option here, as it gives you a short window to unload as much resource as possible when you activate it. Resource management can be brutal against (3-4 targets or even boss fights) ![]() Prone to crowd-control (since you want to attack with Twisting Blades on melee range first) With skills like Shadow Step and Dash, it’ll push the damage even further while giving you mobility skills to increase the distance traveled by the blades and dodge any enemies on the way. When the blades return to you at a short distance, they still do decent damage, as seen in the video showcase. The scaling gets pretty high when you regularly get a very high distance off on the Twisting Blades. The damage output depends on the distance traveled by the Twisting Blades. Once they return to you, the blades that spin around you deal a ton of damage to the enemies for a short time as well. The direct damage from blades will crush enemies as they return to you. Every time you use Twisting Blades on an enemy, it deals a good amount of damage, and the blades return to you after a short time and spin around your character. The build revolves around the skill Twisting Blades with the Bladedancer Aspect. Build could still use a decently-rolled CDR and DR amulet and maxed CSC with +3 Twisting Blades gloves. The five glyphs equipped are not yet maxed out (some aren’t at 15 yet). Note: At level 80, the 6th glyph isn’t inserted yet, and there are a few nodes missing for more survivability and DPS.
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